|
AI |
Artificial Intelligence |
|
Agent |
Being endowed with movement to give the impression of being alive. |
|
Animated pedagogical agent |
On-screen character who communicate with learners by providing feed back, guidance, and encouragement |
|
Anime |
Manga animation |
|
ANOVA |
Analysis of variance |
|
Anthropomorphic |
Having the appearance and/or traits of humans. |
|
Deictic gesture |
An animated pedagogical agent use of hand gestures and locomotion to direct students' attention to visual stimuli on the computer screen. |
|
Lifelike |
Giving the illusion of being animated or alive. |
|
Manga |
Manga is a Japanese word referring to comics and printed cartoons. |
|
MANOVA |
Multivariate analysis of variance |
|
Modalities |
Each one of the sensory processing channels of information, such as the visual, auditory, or hectic modalities. |
|
PAs |
Pedagogical agents |
|
Software agent |
A computer-enacted character that acts on behalf of a user to carry out a particular task. |
|
Social cues |
Aspects of multimedia instructional messages that encourage the learner to view the tutor as a social partner, such as conversational style and human voice. |
| © Die inhaltliche Zusammenstellung und Aufmachung dieser Publikation sowie die elektronische Verarbeitung sind urheberrechtlich geschützt. Jede Verwertung, die nicht ausdrücklich vom Urheberrechtsgesetz zugelassen ist, bedarf der vorherigen Zustimmung. Das gilt insbesondere für die Vervielfältigung, die Bearbeitung und Einspeicherung und Verarbeitung in elektronische Systeme. | ||
| DiML DTD Version 3.0 | TARGET Textarchiv Gotha/Erfurt | HTML-Version erstellt am: 11.05.2009 |