Mixed Realities: a live collaborative musical performance
In the presented work, a live-rendered percussionist is transformed into a virtual game character and performs a piece along digital avatars created from recordings (audio and motion-capture) of other members of an ensemble, while audience members can observe the collaborative performance through VR headsets. To create a cohesive and compelling result, the auditory expectations of the listeners need to be considered in terms of acoustic integrity between real and virtual sources and spatial impression of each avatar performer. This paper presents an overview of the workflow and motivations behind this pilot experiment of a novel musical experience, laying down the foundations for future subjective studies into collaborative music performances using virtual and augmented reality headsets. Particular focus is given to the technical challenges concerning the audio material, the perspectives of each participant role, and the qualitative impressions of musicians and audience.
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