The paper proposes a new method for general 3D measurement and 3D point reconstruction. Looking at its features, the method explicitly aims at practical applications. These features especially cover low technical expenses and minimal user interaction, a clear problem separation into steps that are solved by simple mathematical methods (direct, stable and optimal with respect to least error squares), and scalability. The method expects the internal and radial distortion parameters of the used camera(s) as inputs, and a plane quadrangle with known geometry within the scene. At first, for each single picture the 3D position of the reference quadrangle (with respect to each camera coordinate frame) is calculated. These 3D reconstructions of the reference quadrangle are then used to yield the relative external parameters of each camera regarding the first one. With known external parameters, triangulation is finally possible. The differences from other known procedures are outlined, paying attention to the stable mathematical methods (no usage of nonlinear optimization) and the low user interaction with good results at the same time.